Module path renamed: hook -> GodotHook

This commit is contained in:
Mestima 2022-05-17 23:46:38 +03:00
parent ef1ab130c0
commit 564ddd4aaa
2 changed files with 4 additions and 4 deletions

View File

@ -4,13 +4,13 @@
#include "core/object/class_db.h"
#include "hook.h"
void initialize_hook_module(ModuleInitializationLevel p_level) {
void initialize_GodotHook_module(ModuleInitializationLevel p_level) {
if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) {
ClassDB::register_class<Hook>();
}
}
void uninitialize_hook_module(ModuleInitializationLevel p_level) {
void uninitialize_GodotHook_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}

View File

@ -2,6 +2,6 @@
#include "modules/register_module_types.h"
void initialize_hook_module(ModuleInitializationLevel p_level);
void uninitialize_hook_module(ModuleInitializationLevel p_level);
void initialize_GodotHook_module(ModuleInitializationLevel p_level);
void uninitialize_GodotHook_module(ModuleInitializationLevel p_level);
/* yes, the word in the middle must be the same as the module folder name */