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Author | SHA1 | Date | |
---|---|---|---|
77e4385c14 | |||
c6c72fcca8 | |||
9635922022 | |||
663b10f898 |
139
Easing.h
139
Easing.h
@ -1,21 +1,23 @@
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#pragma once
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#include <cmath>
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namespace EasingFunc {
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typedef float(*eFunc)(float);
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static float easeLinear(float t) {
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return t;
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}
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static float easeInSine(float t) {
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return sin(1.5707963 * t);
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return sinf((t * M_PI) / 2.0f);
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}
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static float easeOutSine(float t) {
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return 1 + sin(1.5707963 * (--t));
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return sinf((t * M_PI) / 2.0f);
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}
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static float easeInOutSine(float t) {
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return 0.5 * (1 + sin(3.1415926 * (t - 0.5)));
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return -(cosf(M_PI * t) - 1.0f) / 2.0f;
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}
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static float easeInQuad(float t) {
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@ -23,11 +25,11 @@ namespace EasingFunc {
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}
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static float easeOutQuad(float t) {
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return t * (2 - t);
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return 1 - (1 - t) * (1 - t);
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}
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static float easeInOutQuad(float t) {
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return t < 0.5 ? 2 * t * t : t * (4 - 2 * t) - 1;
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return t < 0.5f ? 2 * t * t : 1 - powf(-2 * t + 2, 2) / 2;
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}
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static float easeInCubic(float t) {
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@ -35,138 +37,127 @@ namespace EasingFunc {
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}
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static float easeOutCubic(float t) {
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return 1 + (--t) * t * t;
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return 1 - powf(1 - t, 3);
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}
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static float easeInOutCubic(float t) {
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return t < 0.5 ? 4 * t * t * t : 1 + (--t) * (2 * (--t)) * (2 * t);
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return t < 0.5f ? 4 * t * t * t : 1 - powf(-2 * t + 2, 3) / 2;
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}
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static float easeInQuart(float t) {
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t *= t;
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return t * t;
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return t * t * t * t;
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}
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static float easeOutQuart(float t) {
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t = (--t) * t;
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return 1 - t * t;
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return 1 - powf(1 - t, 4);
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}
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static float easeInOutQuart(float t) {
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if (t < 0.5) {
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t *= t;
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return 8 * t * t;
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} else {
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t = (--t) * t;
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return 1 - 8 * t * t;
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}
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return t < 0.5f ? 8 * powf(t, 4) : 1 - powf(-2 * t + 2, 4) / 2;
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}
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static float easeInQuint(float t) {
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float t2 = t * t;
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return t * t2 * t2;
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return powf(t, 5);
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}
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static float easeOutQuint(float t) {
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float t2 = (--t) * t;
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return 1 + t * t2 * t2;
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return 1 - powf(1 - t, 5);
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}
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static float easeInOutQuint(float t) {
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float t2;
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if (t < 0.5) {
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t2 = t * t;
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return 16 * t * t2 * t2;
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} else {
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t2 = (--t) * t;
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return 1 + 16 * t * t2 * t2;
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}
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return t < 0.5f ? 16 * powf(t, 5) : 1 - powf(-2 * t + 2, 5) / 2;
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}
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static float easeInExpo(float t) {
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return (pow(2, 8 * t) - 1) / 255;
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return t == 0 ? 0 : powf(2, 10 * t - 10);
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}
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static float easeOutExpo(float t) {
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return 1 - pow(2, -8 * t);
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return t == 1 ? 1 : 1 - powf(2, -10 * t);
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}
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static float easeInOutExpo(float t) {
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if (t < 0.5) {
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return (pow(2, 16 * t) - 1) / 510;
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} else {
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return 1 - 0.5 * pow(2, -16 * (t - 0.5));
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}
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if (t == 0) return 0;
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if (t == 1) return 1;
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return t < 0.5f ? powf(2, 20 * t - 10) / 2 : (2 - powf(2, -20 * t + 10)) / 2;
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}
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static float easeInCirc(float t) {
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return 1 - sqrt(1 - t);
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return 1 - sqrtf(1 - t * t);
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}
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static float easeOutCirc(float t) {
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return sqrt(t);
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return sqrtf(1 - powf(t - 1, 2));
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}
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static float easeInOutCirc(float t) {
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if (t < 0.5) {
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return (1 - sqrt(1 - 2 * t)) * 0.5;
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} else {
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return (1 + sqrt(2 * t - 1)) * 0.5;
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}
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return t < 0.5f
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? (1 - sqrtf(1 - 4 * t * t)) / 2
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: (sqrtf(1 - powf(-2 * t + 2, 2)) + 1) / 2;
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}
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static float easeInBack(float t) {
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return t * t * (2.70158 * t - 1.70158);
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constexpr float c1 = 1.70158f;
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constexpr float c3 = c1 + 1;
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return c3 * t * t * t - c1 * t * t;
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}
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static float easeOutBack(float t) {
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return 1 + (--t) * t * (2.70158 * t + 1.70158);
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constexpr float c1 = 1.70158f;
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constexpr float c3 = c1 + 1;
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return 1 + c3 * powf(t - 1, 3) + c1 * powf(t - 1, 2);
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}
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static float easeInOutBack(float t) {
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if (t < 0.5) {
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return t * t * (7 * t - 2.5) * 2;
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} else {
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return 1 + (--t) * t * 2 * (7 * t + 2.5);
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}
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constexpr float c1 = 1.70158f;
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constexpr float c2 = c1 * 1.525f;
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return t < 0.5f
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? powf(2 * t, 2) * ((c2 + 1) * 2 * t - c2) / 2
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: (powf(2 * t - 2, 2) * ((c2 + 1) * (t * 2 - 2) + c2) + 2) / 2;
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}
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static float easeInElastic(float t) {
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float t2 = t * t;
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return t2 * t2 * sin(t * PI * 4.5);
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constexpr float c4 = (2 * M_PI) / 3;
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return t == 0 ? 0 : t == 1 ? 1 : -powf(2, 10 * t - 10) * sinf((t * 10 - 10.75f) * c4);
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}
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static float easeOutElastic(float t) {
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float t2 = (t - 1) * (t - 1);
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return 1 - t2 * t2 * cos(t * PI * 4.5);
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constexpr float c4 = (2 * M_PI) / 3;
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return t == 0 ? 0 : t == 1 ? 1 : powf(2, -10 * t) * sinf((t * 10 - 0.75f) * c4) + 1;
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}
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static float easeInOutElastic(float t) {
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float t2;
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if (t < 0.45) {
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t2 = t * t;
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return 8 * t2 * t2 * sin(t * PI * 9);
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} else if (t < 0.55) {
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return 0.5 + 0.75 * sin(t * PI * 4);
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constexpr float c5 = (2 * M_PI) / 4.5f;
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if (t == 0) return 0;
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if (t == 1) return 1;
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return t < 0.5f
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? -(powf(2, 20 * t - 10) * sinf((20 * t - 11.125f) * c5)) / 2
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: (powf(2, -20 * t + 10) * sinf((20 * t - 11.125f) * c5)) / 2 + 1;
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}
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static float easeOutBounce(float t) {
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if (t < 1 / 2.75f) {
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return 7.5625f * t * t;
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} else if (t < 2 / 2.75f) {
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t -= 1.5f / 2.75f;
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return 7.5625f * t * t + 0.75f;
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} else if (t < 2.5f / 2.75f) {
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t -= 2.25f / 2.75f;
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return 7.5625f * t * t + 0.9375f;
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} else {
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t2 = (t - 1) * (t - 1);
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return 1 - 8 * t2 * t2 * sin(t * PI * 9);
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t -= 2.625f / 2.75f;
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return 7.5625f * t * t + 0.984375f;
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}
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}
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static float easeInBounce(float t) {
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return pow(2, 6 * (t - 1)) * abs(sin(t * PI * 3.5));
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}
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static float easeOutBounce(float t) {
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return 1 - pow(2, -6 * t) * abs(cos(t * PI * 3.5));
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return 1 - easeOutBounce(1 - t);
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}
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static float easeInOutBounce(float t) {
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if (t < 0.5) {
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return 8 * pow(2, 8 * (t - 1)) * abs(sin(t * PI * 7));
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} else {
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return 1 - 8 * pow(2, -8 * t) * abs(sin(t * PI * 7));
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}
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return t < 0.5f
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? (1 - easeOutBounce(1 - 2 * t)) / 2
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: (1 + easeOutBounce(2 * t - 1)) / 2;
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}
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}
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104
TimeWarp.h
Normal file
104
TimeWarp.h
Normal file
@ -0,0 +1,104 @@
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#pragma once
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#include <vector>
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#include <utility> // std::pair
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#include <cstdlib> // rand()
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#include <algorithm> // std::sort
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class TimeWarp {
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public:
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struct Segment {
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float t_start, t_end; // входной интервал
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float y_start, y_end; // выходной интервал
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bool is_plateau;
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};
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private:
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std::vector<Segment> segments;
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public:
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TimeWarp(int numPlateaus, float minWidth, float maxWidth, unsigned int seed = 0) {
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if (seed != 0) std::srand(seed);
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std::vector<std::pair<float, float>> plateaus;
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int maxTries = 1000;
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int tries = 0;
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float totalPlateauWidth = 0;
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// Сгенерировать непересекающиеся плато
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while ((int)plateaus.size() < numPlateaus && tries++ < maxTries) {
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float width = randRange(minWidth, maxWidth);
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float start = randRange(0.0f, 1.0f - width);
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float end = start + width;
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bool overlaps = false;
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for (auto& p : plateaus) {
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if (!(end <= p.first || start >= p.second)) {
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overlaps = true;
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break;
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}
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}
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if (!overlaps) {
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plateaus.emplace_back(start, end);
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totalPlateauWidth += width;
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}
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}
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// Сортировать по началу
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std::sort(plateaus.begin(), plateaus.end());
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// Собрать сегменты
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float currentT = 0.0f;
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float currentY = 0.0f;
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float dynamicSpan = 1.0f - totalPlateauWidth;
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for (auto& p : plateaus) {
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float start = p.first;
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float end = p.second;
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// Рамп перед плато
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if (start > currentT) {
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float t0 = currentT;
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float t1 = start;
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float ratio = (t1 - t0) / dynamicSpan;
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float y1 = currentY + ratio;
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segments.push_back({ t0, t1, currentY, y1, false });
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currentY = y1;
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currentT = t1;
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}
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// Плато
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float width = end - start;
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segments.push_back({ start, end, currentY, currentY, true });
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currentT = end;
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}
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// Рамп после последнего плато
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if (currentT < 1.0f) {
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float t0 = currentT;
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float t1 = 1.0f;
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float ratio = (t1 - t0) / dynamicSpan;
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float y1 = currentY + ratio;
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segments.push_back({ t0, t1, currentY, y1, false });
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}
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}
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float apply(float t) const {
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for (const auto& seg : segments) {
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if (t >= seg.t_start && t <= seg.t_end) {
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if (seg.is_plateau) {
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return seg.y_start;
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} else {
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float localT = (t - seg.t_start) / (seg.t_end - seg.t_start);
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return seg.y_start + localT * (seg.y_end - seg.y_start);
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}
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}
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}
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return 1.0f; // если что-то пошло не так
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}
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private:
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float randRange(float minVal, float maxVal) {
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return minVal + (std::rand() / (float)RAND_MAX) * (maxVal - minVal);
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}
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};
|
100
Tween.h
100
Tween.h
@ -1,6 +1,30 @@
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#pragma once
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#include "Easing.h"
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#include "TimeWarp.h"
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namespace EasingFunc {
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|
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// typedef float (*eFunc)(float); // тип easing-функции, как у Вас
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|
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// Статические данные для обёртки
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static const TimeWarp* g_warp = nullptr;
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static eFunc g_baseEasing = nullptr;
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// Обёртка с модификатором времени (вызывается Tween'ом)
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inline float _easingWithWarp(float t) {
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if (!g_warp || !g_baseEasing) return t;
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float warpedT = g_warp->apply(t);
|
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return g_baseEasing(warpedT);
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}
|
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// Установить текущий модификатор времени
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inline eFunc withTimeWarp(eFunc easing, const TimeWarp& warp) {
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g_warp = &warp;
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g_baseEasing = easing;
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return _easingWithWarp;
|
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}
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|
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}; // namespace EasingFunc
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|
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class Tween {
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private:
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@ -10,7 +34,7 @@ private:
|
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Tween* next;
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|
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public:
|
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Tween(uint16_t fps) {
|
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Tween(uint16_t fps = 30) {
|
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setFps(fps);
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if (Tween::head == nullptr) {
|
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Tween::head = this;
|
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@ -42,6 +66,7 @@ private:
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EasingFunc::eFunc easing = nullptr;
|
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float progress;
|
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bool isPlayingF;
|
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bool triggerLastTick = false; // Флаг последнего тика
|
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|
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public:
|
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float current;
|
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@ -54,27 +79,54 @@ public:
|
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|
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void update() {
|
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if (millis() - frameRateTimer > frameTime) {
|
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dtTick();
|
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if (!isPlayingF || easing == nullptr) return;
|
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if (((uint16_t)current) == ((uint16_t)to) /* || progress > duration */) { stop(); return; }
|
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current = clamp(Tween::lerp(from, to, easing(progress / duration)), from, to);
|
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progress = progress + Tween::dt;
|
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frameRateTimer = millis();
|
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uint32_t now = millis();
|
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dt = (now - oldMillis) / 1000.0;
|
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oldMillis = now;
|
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|
||||
if (!isPlayingF && triggerLastTick) {
|
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triggerLastTick = false;
|
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current = to;
|
||||
return;
|
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}
|
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|
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if (!isPlayingF || easing == nullptr) return;
|
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|
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progress = constrain(progress + dt, 0, duration);
|
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float normProgress = constrain(progress / duration, 0, 1);
|
||||
|
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current = Tween::lerp(from, to, easing(normProgress));
|
||||
|
||||
if (progress >= duration) {
|
||||
current = to;
|
||||
triggerLastTick = true;
|
||||
isPlayingF = false;
|
||||
}
|
||||
|
||||
frameRateTimer = millis();
|
||||
}
|
||||
}
|
||||
|
||||
float getProgress() {
|
||||
return constrain(progress / duration, 0, 1);
|
||||
}
|
||||
|
||||
void start(float from, float to, uint16_t duration, EasingFunc::eFunc easing) {
|
||||
current = from;
|
||||
if (from == to) { return; }
|
||||
if (from == to) {
|
||||
current = to;
|
||||
isPlayingF = false;
|
||||
triggerLastTick = true;
|
||||
return;
|
||||
}
|
||||
|
||||
this->from = from;
|
||||
this->to = to;
|
||||
this->duration = duration / 1000.0;
|
||||
this->easing = easing;
|
||||
|
||||
resetToStart();
|
||||
dtTick();
|
||||
progress = 0;
|
||||
oldMillis = millis();
|
||||
isPlayingF = true;
|
||||
triggerLastTick = false;
|
||||
}
|
||||
|
||||
void resetToStart() {
|
||||
@ -82,10 +134,12 @@ public:
|
||||
}
|
||||
void stop() {
|
||||
isPlayingF = false;
|
||||
current = to;
|
||||
triggerLastTick = true;
|
||||
}
|
||||
|
||||
bool isPlaying() const {
|
||||
return isPlayingF;
|
||||
return isPlayingF || triggerLastTick; // Учитываем последний тик
|
||||
}
|
||||
|
||||
void setFps(uint16_t fps){
|
||||
@ -109,19 +163,19 @@ public:
|
||||
return sum / (steps + 1); // Среднее значение функции
|
||||
}
|
||||
|
||||
private:
|
||||
static float lerp(float a, float b, float t) {
|
||||
return a + (b - a) * t;
|
||||
}
|
||||
|
||||
int clamp(int value, int a, int b) {
|
||||
if (a > b) {
|
||||
a ^= b;
|
||||
b ^= a;
|
||||
a ^= b;
|
||||
}
|
||||
if (value < a) return a;
|
||||
else if (value > b) return b;
|
||||
else return value;
|
||||
}
|
||||
private:
|
||||
// int clamp(int value, int a, int b) {
|
||||
// if (a > b) {
|
||||
// a ^= b;
|
||||
// b ^= a;
|
||||
// a ^= b;
|
||||
// }
|
||||
// if (value < a) return a;
|
||||
// else if (value > b) return b;
|
||||
// else return value;
|
||||
// }
|
||||
};
|
Reference in New Issue
Block a user