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DashyFox 2024-03-04 09:23:57 +03:00
commit 220ec0791d
3 changed files with 272 additions and 0 deletions

2
.gitattributes vendored Normal file
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# Auto detect text files and perform LF normalization
* text=auto

166
Easing.h Normal file
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#pragma once
namespace EasingFunc {
float easeInSine(float t) {
return sin(1.5707963 * t);
}
float easeOutSine(float t) {
return 1 + sin(1.5707963 * (--t));
}
float easeInOutSine(float t) {
return 0.5 * (1 + sin(3.1415926 * (t - 0.5)));
}
float easeInQuad(float t) {
return t * t;
}
float easeOutQuad(float t) {
return t * (2 - t);
}
float easeInOutQuad(float t) {
return t < 0.5 ? 2 * t * t : t * (4 - 2 * t) - 1;
}
float easeInCubic(float t) {
return t * t * t;
}
float easeOutCubic(float t) {
return 1 + (--t) * t * t;
}
float easeInOutCubic(float t) {
return t < 0.5 ? 4 * t * t * t : 1 + (--t) * (2 * (--t)) * (2 * t);
}
float easeInQuart(float t) {
t *= t;
return t * t;
}
float easeOutQuart(float t) {
t = (--t) * t;
return 1 - t * t;
}
float easeInOutQuart(float t) {
if (t < 0.5) {
t *= t;
return 8 * t * t;
} else {
t = (--t) * t;
return 1 - 8 * t * t;
}
}
float easeInQuint(float t) {
float t2 = t * t;
return t * t2 * t2;
}
float easeOutQuint(float t) {
float t2 = (--t) * t;
return 1 + t * t2 * t2;
}
float easeInOutQuint(float t) {
float t2;
if (t < 0.5) {
t2 = t * t;
return 16 * t * t2 * t2;
} else {
t2 = (--t) * t;
return 1 + 16 * t * t2 * t2;
}
}
float easeInExpo(float t) {
return (pow(2, 8 * t) - 1) / 255;
}
float easeOutExpo(float t) {
return 1 - pow(2, -8 * t);
}
float easeInOutExpo(float t) {
if (t < 0.5) {
return (pow(2, 16 * t) - 1) / 510;
} else {
return 1 - 0.5 * pow(2, -16 * (t - 0.5));
}
}
float easeInCirc(float t) {
return 1 - sqrt(1 - t);
}
float easeOutCirc(float t) {
return sqrt(t);
}
float easeInOutCirc(float t) {
if (t < 0.5) {
return (1 - sqrt(1 - 2 * t)) * 0.5;
} else {
return (1 + sqrt(2 * t - 1)) * 0.5;
}
}
float easeInBack(float t) {
return t * t * (2.70158 * t - 1.70158);
}
float easeOutBack(float t) {
return 1 + (--t) * t * (2.70158 * t + 1.70158);
}
float easeInOutBack(float t) {
if (t < 0.5) {
return t * t * (7 * t - 2.5) * 2;
} else {
return 1 + (--t) * t * 2 * (7 * t + 2.5);
}
}
float easeInElastic(float t) {
float t2 = t * t;
return t2 * t2 * sin(t * PI * 4.5);
}
float easeOutElastic(float t) {
float t2 = (t - 1) * (t - 1);
return 1 - t2 * t2 * cos(t * PI * 4.5);
}
float easeInOutElastic(float t) {
float t2;
if (t < 0.45) {
t2 = t * t;
return 8 * t2 * t2 * sin(t * PI * 9);
} else if (t < 0.55) {
return 0.5 + 0.75 * sin(t * PI * 4);
} else {
t2 = (t - 1) * (t - 1);
return 1 - 8 * t2 * t2 * sin(t * PI * 9);
}
}
float easeInBounce(float t) {
return pow(2, 6 * (t - 1)) * abs(sin(t * PI * 3.5));
}
float easeOutBounce(float t) {
return 1 - pow(2, -6 * t) * abs(cos(t * PI * 3.5));
}
float easeInOutBounce(float t) {
if (t < 0.5) {
return 8 * pow(2, 8 * (t - 1)) * abs(sin(t * PI * 7));
} else {
return 1 - 8 * pow(2, -8 * t) * abs(sin(t * PI * 7));
}
}
}

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Tween.h Normal file
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#pragma once
#include "Easing.h"
// namespace TweenNameSpace {
typedef float(*eFunc)(float);
// };
// using namespace TweenNameSpace;
typedef float(*eFunc)(float);
class Tween {
///////
private:
static inline Tween* head = nullptr;
static inline Tween* last = nullptr;
static inline uint32_t frameRateTimer;
Tween* next;
public:
static void tick() {
Tween* current = Tween::head;
while (current != nullptr) {
current->update();
current = current->next;
}
}
Tween(uint16_t fps) {
frameTime = 1000 / fps;
if (Tween::head == nullptr) {
Tween::head = this;
}
if (last != nullptr) {
last->next = this;
}
last = this;
}
///////
private:
uint16_t frameTime;
float dt;
uint32_t oldMillis;
static float lerp(float a, float b, float t) {
return a + (b - a) * t;
}
float from;
float to;
float duration;
eFunc easing = nullptr;
float progress;
bool isPlayingF;
public:
void update() {
if (!isPlayingF || easing == nullptr) return;
if (millis() - frameRateTimer > frameTime) {
frameRateTimer = millis();
dtTick();
if (current == to || progress >= duration) { stop(); return; }
current = clamp(Tween::lerp(from, to, easing(progress / duration)), from, to);
progress = progress + Tween::dt;
}
}
float current;
void dtTick() {
uint32_t loopStartTime = millis();
dt = (loopStartTime - oldMillis) / 1000.0;
oldMillis = loopStartTime;
}
void start(float from, float to, uint16_t duration, eFunc easing) {
if (from == to) { return; }
this->from = from;
this->to = to;
this->duration = duration / 1000.0;
this->easing = easing;
resetToStart();
dtTick();
isPlayingF = true;
}
void resetToStart() {
progress = 0;
}
void stop() {
isPlayingF = false;
}
bool isPlaying() {
return isPlayingF;
}
private:
int clamp(int value, int a, int b) {
if (a > b) {
a ^= b;
b ^= a;
a ^= b;
}
if (value < a) return a;
else if (value > b) return b;
else return value;
}
};