mirror of
https://github.com/Mestima/wanda.git
synced 2025-05-03 13:40:15 +00:00
136 lines
4.0 KiB
Lua
136 lines
4.0 KiB
Lua
GLOBAL.setmetatable(env,{__index=function(t,k) return GLOBAL.rawget(GLOBAL,k) end})
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local G = GLOBAL
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local agelesskey = GetModConfigData("ageless_key")
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local backstepkey = GetModConfigData("backstep_key")
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local backtrekkey = GetModConfigData("backtrek_key")
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local keybinds = GetModConfigData("key_binds")
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local allActions = {
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ageless = { key = agelesskey, prefab = "pocketwatch_heal" },
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backstep = { key = backstepkey, prefab = "pocketwatch_warp" },
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backtrek = { key = backtrekkey, prefab = "pocketwatch_recall" }
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}
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local function IsInGameplay()
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return G.ThePlayer ~= nil and G.TheFrontEnd:GetActiveScreen().name == "HUD"
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end
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local function GetWatch(watchType)
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if (keybinds ~= true) then return end
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local items = G.ThePlayer.replica.inventory:GetItems()
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local backpack = G.ThePlayer.replica.inventory:GetEquippedItem(G.EQUIPSLOTS.BODY)
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local watchbag = nil
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for k, v in pairs(items) do
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if (v.prefab == "pocketwatchpack") then
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watchbag = v
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break
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end
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end
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local bagitems = watchbag and watchbag.replica.container and watchbag.replica.container:GetItems() or nil
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local packitems = backpack and backpack.replica.container and backpack.replica.container:GetItems() or nil
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local watch = nil
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for k, v in pairs(items) do
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if (v.prefab == watchType and v:HasTag("pocketwatch_inactive")) then
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watch = v
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break
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end
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end
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if (watch ~= nil or (packitems == nil and bagitems == nil)) then return watch end
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if (packitems ~= nil) then
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for k, v in pairs(packitems) do
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if (v.prefab == watchType and v:HasTag("pocketwatch_inactive")) then
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watch = v
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break
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end
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end
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end
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if (watch ~= nil or bagitems == nil) then return watch end
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for k, v in pairs(bagitems) do
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if (v.prefab == watchType and v:HasTag("pocketwatch_inactive")) then
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watch = v
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break
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end
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end
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return watch
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end
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if (keybinds == true) then
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for k, v in pairs(allActions) do
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if (v.key ~= "None") then
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local keybind = G["KEY_" .. v.key]
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G.TheInput:AddKeyDownHandler(keybind, function()
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if (not IsInGameplay()) then return end
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local pocketwatch = GetWatch(v.prefab)
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if (pocketwatch == nil or not G.ThePlayer:HasTag("pocketwatchcaster")) then return end
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local act = G.ACTIONS.CAST_POCKETWATCH
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local buffact = G.BufferedAction(G.ThePlayer, target, act, pocketwatch)
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if (not G.TheWorld.ismastersim) then
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local function cb()
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G.SendRPCToServer(G.RPC.ControllerUseItemOnSelfFromInvTile, act.code, pocketwatch, target)
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end
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if G.ThePlayer.components.locomotor then
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buffact.preview_cb = cb
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else
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cb()
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end
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end
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G.ThePlayer.components.playercontroller:DoAction(buffact)
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end)
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end
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end
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end
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AddPrefabPostInit("pocketwatch_heal", function(inst)
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inst.unspoil_rate = GetModConfigData("unspoil_rate")
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end)
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local lang = {
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eng = {
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name = "Watch bag",
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desc = "A bag for your watch!",
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insp = "It contains the power of shadows..."
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},
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ru = {
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name = "Сумка с часами",
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desc = "Сумка для всех Ваших часов!",
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insp = "В ней сила теней..."
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},
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chi = {
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name = "怀表工具袋",
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desc = "收纳时间",
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insp = "蕴含暗影的力量"
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},
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pt = { -- thx to Gioga ( https://steamcommunity.com/profiles/76561198240723100 )
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name = "Bolsa dos relógios",
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desc = "Uma bolsa para seus relógios!",
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insp = "Ele contém o poder das sombras..."
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}
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}
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local language = GetModConfigData("lang")
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PrefabFiles = { "pocketwatchpack" }
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Assets = {
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Asset("ATLAS", "images/inventoryimages/pocketwatchpack.xml")
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}
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modimport("scripts/main/watch_container.lua")
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AddRecipe("pocketwatchpack",
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{
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Ingredient("pocketwatch_dismantler", 1),
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Ingredient("livinglog", 2),
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Ingredient("nightmarefuel", 2)
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},
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CUSTOM_RECIPETABS.CLOCKMAKER,
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TECH.NONE,
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nil, nil, nil, nil,
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"clockmaker",
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"images/inventoryimages/pocketwatchpack.xml",
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"pocketwatchpack.tex"
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)
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STRINGS.NAMES.POCKETWATCHPACK = lang[language].name
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STRINGS.RECIPE_DESC.POCKETWATCHPACK = lang[language].desc
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STRINGS.CHARACTERS.GENERIC.DESCRIBE.POCKETWATCHPACK = lang[language].insp
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