cleared code, codestyle update

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Mestima 2021-10-05 04:54:41 +03:00
parent a9020ed88a
commit 5798c7d3ba
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@ -6,41 +6,48 @@ local backstepkey = GetModConfigData("backstep_key")
local backtrekkey = GetModConfigData("backtrek_key")
local keybinds = GetModConfigData("key_binds")
local allActions = {
ageless = { key = agelesskey, prefab = "pocketwatch_heal" },
backstep = { key = backstepkey, prefab = "pocketwatch_warp" },
backtrek = { key = backtrekkey, prefab = "pocketwatch_recall" }
}
local function IsInGameplay()
return G.ThePlayer ~= nil and G.TheFrontEnd:GetActiveScreen().name == "HUD"
end
local function GetWatch(watchType)
if keybinds ~= true then return end
if (keybinds ~= true) then return end
local items = G.ThePlayer.replica.inventory:GetItems()
local backpack = G.ThePlayer.replica.inventory:GetEquippedItem(G.EQUIPSLOTS.BODY)
local watchbag = nil
for k, v in pairs(items) do
if v.prefab == "pocketwatchpack" then
if (v.prefab == "pocketwatchpack") then
watchbag = v
break
end
end
local watchbagitems = watchbag and watchbag.replica.container and watchbag.replica.container:GetItems() or nil
local bagitems = watchbag and watchbag.replica.container and watchbag.replica.container:GetItems() or nil
local packitems = backpack and backpack.replica.container and backpack.replica.container:GetItems() or nil
local watch = nil
for k, v in pairs(items) do
if v.prefab == watchType and v:HasTag("pocketwatch_inactive") then
if (v.prefab == watchType and v:HasTag("pocketwatch_inactive")) then
watch = v
break
end
end
if watch ~= nil or (packitems == nil and watchbagitems == nil) then return watch end
if (watch ~= nil or (packitems == nil and bagitems == nil)) then return watch end
if (packitems ~= nil) then
for k, v in pairs(packitems) do
if v.prefab == watchType and v:HasTag("pocketwatch_inactive") then
if (v.prefab == watchType and v:HasTag("pocketwatch_inactive")) then
watch = v
break
end
end
end
if watch ~= nil or watchbagitems == nil then return watch end
for k, v in pairs(watchbagitems) do
if v.prefab == watchType and v:HasTag("pocketwatch_inactive") then
if (watch ~= nil) then return watch end
for k, v in pairs(bagitems) do
if (v.prefab == watchType and v:HasTag("pocketwatch_inactive")) then
watch = v
break
end
@ -48,16 +55,17 @@ local function GetWatch(watchType)
return watch
end
if agelesskey ~= "None" then
if keybinds == true then
local keybind = G["KEY_"..agelesskey]
if (keybinds == true) then
for k, v in pairs(allActions) do
if (v.key ~= "None") then
local keybind = G["KEY_" .. v.key]
G.TheInput:AddKeyDownHandler(keybind, function()
if not IsInGameplay() then return end
local pocketwatch = GetWatch("pocketwatch_heal")
if pocketwatch == nil or not G.ThePlayer:HasTag("pocketwatchcaster") then return end
act = G.ACTIONS.CAST_POCKETWATCH
if (not IsInGameplay()) then return end
local pocketwatch = GetWatch(v.prefab)
if (pocketwatch == nil or not G.ThePlayer:HasTag("pocketwatchcaster")) then return end
local act = G.ACTIONS.CAST_POCKETWATCH
local buffact = G.BufferedAction(G.ThePlayer, target, act, pocketwatch)
if not G.TheWorld.ismastersim then
if (not G.TheWorld.ismastersim) then
local function cb()
G.SendRPCToServer(G.RPC.ControllerUseItemOnSelfFromInvTile, act.code, pocketwatch, target)
end
@ -71,53 +79,6 @@ if agelesskey ~= "None" then
end)
end
end
if backstepkey ~= "None" then
if keybinds == true then
local keybind2 = G["KEY_"..backstepkey]
G.TheInput:AddKeyDownHandler(keybind2, function()
if not IsInGameplay() then return end
local pocketwatch = GetWatch("pocketwatch_warp")
if pocketwatch == nil or not G.ThePlayer:HasTag("pocketwatchcaster") then return end
act = G.ACTIONS.CAST_POCKETWATCH
local buffact = G.BufferedAction(G.ThePlayer, target, act, pocketwatch)
if not G.TheWorld.ismastersim then
local function cb()
G.SendRPCToServer(G.RPC.ControllerUseItemOnSelfFromInvTile, act.code, pocketwatch, target)
end
if G.ThePlayer.components.locomotor then
buffact.preview_cb = cb
else
cb()
end
end
G.ThePlayer.components.playercontroller:DoAction(buffact)
end)
end
end
if backtrekkey ~= "None" then
if keybinds == true then
local keybind3 = G["KEY_"..backtrekkey]
G.TheInput:AddKeyDownHandler(keybind3, function()
if not IsInGameplay() then return end
local pocketwatch = GetWatch("pocketwatch_recall")
if pocketwatch == nil or not G.ThePlayer:HasTag("pocketwatchcaster") then return end
act = G.ACTIONS.CAST_POCKETWATCH
local buffact = G.BufferedAction(G.ThePlayer, target, act, pocketwatch)
if not G.TheWorld.ismastersim then
local function cb()
G.SendRPCToServer(G.RPC.ControllerUseItemOnSelfFromInvTile, act.code, pocketwatch, target)
end
if G.ThePlayer.components.locomotor then
buffact.preview_cb = cb
else
cb()
end
end
G.ThePlayer.components.playercontroller:DoAction(buffact)
end)
end
end
local lang = {