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https://github.com/Mestima/wanda.git
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added keybinds support
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parent
cda33a69c2
commit
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@ -23,6 +23,12 @@ priority = 0
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server_filter_tags = {"Wanda's bag"}
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local keys = {
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"None",
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"A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z",
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"LSHIFT","LALT","LCTRL","TAB","BACKSPACE","PERIOD","SLASH","TILDE"
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}
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configuration_options = {
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{
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name = "lang",
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@ -55,5 +61,45 @@ configuration_options = {
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{ description = "you can't", data = false }
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},
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default = true
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},
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{
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name = "key_binds",
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label = "Enable Keybinds",
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hover = "Enable Wanda's Keybinds or not",
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options = {
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{ description = "enable", data = true },
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{ description = "disable", data = false }
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},
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default = true
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},
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{
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name = "ageless_key",
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label = "Ageless watch Keybind",
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hover = "Use available Ageless Watch with...",
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options = {},
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default = "X"
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},
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{
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name = "backstep_key",
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label = "Backstep watch Keybind",
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hover = "Use available Backstep Watch with...",
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options = {},
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default = "Z"
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},
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{
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name = "backtrek_key",
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label = "Backtrek watch Keybind",
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hover = "Use available Backtrek Watch with...",
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options = {},
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default = "C"
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}
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}
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local function filltable(tbl)
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for i=1, #keys do
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tbl[i] = {description = keys[i], data = keys[i]}
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end
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end
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filltable(configuration_options[5].options)
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filltable(configuration_options[6].options)
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filltable(configuration_options[7].options)
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125
data/modmain.lua
125
data/modmain.lua
@ -1,14 +1,123 @@
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GLOBAL.setmetatable(env,{__index=function(t,k) return GLOBAL.rawget(GLOBAL,k) end})
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local G = GLOBAL
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local function GetConfig(name, default)
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local opt = GetModConfigData(name)
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if (not opt) then
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opt = default
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local agelesskey = GetModConfigData("ageless_key")
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local backstepkey = GetModConfigData("backstep_key")
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local backtrekkey = GetModConfigData("backtrek_key")
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local keybinds = GetModConfigData("key_binds")
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local function IsInGameplay()
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return G.ThePlayer ~= nil and G.TheFrontEnd:GetActiveScreen().name == "HUD"
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end
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local function GetWatch(watchType)
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if keybinds ~= true then return end
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local items = G.ThePlayer.replica.inventory:GetItems()
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local backpack = G.ThePlayer.replica.inventory:GetEquippedItem(G.EQUIPSLOTS.BODY)
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local watchbag = nil
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for k, v in pairs(items) do
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if v.prefab == "pocketwatchpack" then
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watchbag = v
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end
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end
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if (type(opt) == "table") then
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opt = opt.option_data
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local watchbagitems = watchbag and watchbag.replica.container and watchbag.replica.container:GetItems() or nil
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local packitems = backpack and backpack.replica.container and backpack.replica.container:GetItems() or nil
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local watch = nil
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for k, v in pairs(items) do
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if v.prefab == watchType and v:HasTag("pocketwatch_inactive") then
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watch = v
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break
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end
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end
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if watch ~= nil or (packitems == nil and watchbagitems == nil) then return watch end
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if (packitems ~= nil) then
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for k, v in pairs(packitems) do
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if v.prefab == watchType and v:HasTag("pocketwatch_inactive") then
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watch = v
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break
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end
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end
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end
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if watch ~= nil or watchbagitems == nil then return watch end
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for k, v in pairs(watchbagitems) do
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if v.prefab == watchType and v:HasTag("pocketwatch_inactive") then
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watch = v
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break
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end
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end
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return watch
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end
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if agelesskey ~= "None" then
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if keybinds == true then
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local keybind = G["KEY_"..agelesskey]
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G.TheInput:AddKeyDownHandler(keybind, function()
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if not IsInGameplay() then return end
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local pocketwatch = GetWatch("pocketwatch_heal")
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if pocketwatch == nil or not G.ThePlayer:HasTag("pocketwatchcaster") then return end
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act = G.ACTIONS.CAST_POCKETWATCH
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local buffact = G.BufferedAction(G.ThePlayer, target, act, pocketwatch)
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if not G.TheWorld.ismastersim then
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local function cb()
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G.SendRPCToServer(G.RPC.ControllerUseItemOnSelfFromInvTile, act.code, pocketwatch, target)
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end
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if G.ThePlayer.components.locomotor then
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buffact.preview_cb = cb
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else
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cb()
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end
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end
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G.ThePlayer.components.playercontroller:DoAction(buffact)
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end)
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end
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end
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if backstepkey ~= "None" then
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if keybinds == true then
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local keybind2 = G["KEY_"..backstepkey]
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G.TheInput:AddKeyDownHandler(keybind2, function()
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if not IsInGameplay() then return end
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local pocketwatch = GetWatch("pocketwatch_warp")
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if pocketwatch == nil or not G.ThePlayer:HasTag("pocketwatchcaster") then return end
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act = G.ACTIONS.CAST_POCKETWATCH
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local buffact = G.BufferedAction(G.ThePlayer, target, act, pocketwatch)
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if not G.TheWorld.ismastersim then
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local function cb()
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G.SendRPCToServer(G.RPC.ControllerUseItemOnSelfFromInvTile, act.code, pocketwatch, target)
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end
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if G.ThePlayer.components.locomotor then
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buffact.preview_cb = cb
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else
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cb()
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end
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end
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G.ThePlayer.components.playercontroller:DoAction(buffact)
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end)
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end
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end
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if backtrekkey ~= "None" then
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if keybinds == true then
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local keybind3 = G["KEY_"..backtrekkey]
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G.TheInput:AddKeyDownHandler(keybind3, function()
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if not IsInGameplay() then return end
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local pocketwatch = GetWatch("pocketwatch_recall")
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if pocketwatch == nil or not G.ThePlayer:HasTag("pocketwatchcaster") then return end
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act = G.ACTIONS.CAST_POCKETWATCH
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local buffact = G.BufferedAction(G.ThePlayer, target, act, pocketwatch)
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if not G.TheWorld.ismastersim then
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local function cb()
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G.SendRPCToServer(G.RPC.ControllerUseItemOnSelfFromInvTile, act.code, pocketwatch, target)
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end
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if G.ThePlayer.components.locomotor then
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buffact.preview_cb = cb
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else
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cb()
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end
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end
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G.ThePlayer.components.playercontroller:DoAction(buffact)
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end)
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end
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return opt
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end
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local lang = {
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@ -34,7 +143,7 @@ local lang = {
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}
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}
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local language = GetConfig("lang", "eng")
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local language = GetModConfigData("lang")
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PrefabFiles = { "pocketwatchpack" }
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Assets = {
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