extends TextureButton onready var anim = get_node('../../anim') onready var animWinLose = get_node('../../winloseAnim') onready var game = get_node('../../../Playground') onready var sound = get_node('../../sound') func _pressed(): if _G.currentTrashType == 'paper' && _G.currentTrashType != 'none': anim.play('onUnload') animWinLose.play("win") _G.updateScore(_G.score+1) _G.currentTrashType = 'none' sound.stream = load("res://sounds/win.wav") sound.play() else: if(_G.currentTrashType != 'none'): anim.play('onUnload') animWinLose.play("lose") _G.updateScore(0) _G.currentTrashType = 'none' sound.stream = load("res://sounds/lose.wav") sound.play()