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20
scripts/onCardLoad.gd
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20
scripts/onCardLoad.gd
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extends Node
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func _ready():
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nextCard()
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func nextCard():
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if !$winloseAnim.is_playing():
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if _G.currentTrashType == 'none':
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randomize()
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var i = randi() % len(_G.trash) + 1
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$sprite.texture = load(_G.trash[i][0])
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_G.currentTrashType = _G.trash[i][1]
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$anim.queue("onLoad")
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# warning-ignore:unused_argument
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func _physics_process(delta):
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nextCard()
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if Input.is_action_just_pressed("ui_cancel"):
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_G.currentTrashType = 'none'
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_G.loadScene("MainMenu")
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