/* register_types.cpp */ #include "register_types.h" #include "core/object/class_db.h" #include "stack.h" void initialize_GodotStack_module(ModuleInitializationLevel p_level) { if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) { ClassDB::register_class(); } } void uninitialize_GodotStack_module(ModuleInitializationLevel p_level) { if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) { return; } }