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Module updated to 4.x Godot version
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/* register_types.h */
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void register_hook_types();
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void unregister_hook_types();
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#include "modules/register_module_types.h"
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void initialize_hook_module(ModuleInitializationLevel p_level);
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void uninitialize_hook_module(ModuleInitializationLevel p_level);
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/* yes, the word in the middle must be the same as the module folder name */
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