Tween/Tween.h
2025-04-14 16:59:32 +03:00

127 lines
2.4 KiB
C++

#pragma once
#include "Easing.h"
class Tween {
private:
static inline Tween* head = nullptr;
static inline Tween* last = nullptr;
static inline uint32_t frameRateTimer;
Tween* next;
public:
Tween(uint16_t fps) {
setFps(fps);
if (Tween::head == nullptr) {
Tween::head = this;
}
if (last != nullptr) {
last->next = this;
}
last = this;
}
static void tick() {
Tween* current = Tween::head;
while (current != nullptr) {
current->update();
current = current->next;
}
}
///////
private:
uint16_t frameTime;
float dt;
uint32_t oldMillis;
float from;
float to;
float duration;
EasingFunc::eFunc easing = nullptr;
float progress;
bool isPlayingF;
public:
float current;
void dtTick() {
uint32_t loopStartTime = millis();
dt = (loopStartTime - oldMillis) / 1000.0;
oldMillis = loopStartTime;
}
void update() {
if (millis() - frameRateTimer > frameTime) {
dtTick();
if (!isPlayingF || easing == nullptr) return;
if (((uint16_t)current) == ((uint16_t)to) /* || progress > duration */) { stop(); return; }
current = clamp(Tween::lerp(from, to, easing(progress / duration)), from, to);
progress = progress + Tween::dt;
frameRateTimer = millis();
}
}
void start(float from, float to, uint16_t duration, EasingFunc::eFunc easing) {
current = from;
if (from == to) { return; }
this->from = from;
this->to = to;
this->duration = duration / 1000.0;
this->easing = easing;
resetToStart();
dtTick();
isPlayingF = true;
}
void resetToStart() {
progress = 0;
}
void stop() {
isPlayingF = false;
}
bool isPlaying() const {
return isPlayingF;
}
void setFps(uint16_t fps){
frameTime = 1000 / fps;
}
float getFrom() const {
return from;
}
float getTo() const {
return to;
}
static float integrateEasing(EasingFunc::eFunc easing, int steps = 100) {
float sum = 0;
for (int i = 0; i <= steps; ++i) {
float t = i / (float)steps;
sum += easing(t);
}
return sum / (steps + 1); // Среднее значение функции
}
private:
static float lerp(float a, float b, float t) {
return a + (b - a) * t;
}
int clamp(int value, int a, int b) {
if (a > b) {
a ^= b;
b ^= a;
a ^= b;
}
if (value < a) return a;
else if (value > b) return b;
else return value;
}
};