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car-v4.3.1
| Author | SHA1 | Date | |
|---|---|---|---|
| 7d25037b83 | |||
| 7f22882900 | |||
| cc5158eef0 | |||
| c4995cf075 |
277
Tween.h
277
Tween.h
@ -11,22 +11,18 @@ namespace EasingFunc {
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// typedef float (*eFunc)(float); // тип easing-функции, как у Вас
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// typedef float (*eFunc)(float); // тип easing-функции, как у Вас
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// Статические данные для обёртки
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static const TimeWarp* g_warp = nullptr;
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static eFunc g_baseEasing = nullptr;
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// Обёртка с модификатором времени (вызывается Tween'ом)
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// Обёртка с модификатором времени (вызывается Tween'ом)
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inline float _easingWithWarp(float t) {
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inline float _easingWithWarp(float t, const TimeWarp* warp, eFunc baseEasing) {
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if (!g_warp || !g_baseEasing) return t;
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if (!warp || !baseEasing) return t;
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float warpedT = g_warp->apply(t);
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float warpedT = warp->apply(t);
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return g_baseEasing(warpedT);
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return baseEasing(warpedT);
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}
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}
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// Установить текущий модификатор времени
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// Создать обёртку с модификатором времени
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inline eFunc withTimeWarp(eFunc easing, const TimeWarp& warp) {
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inline std::function<float(float)> withTimeWarp(eFunc easing, const TimeWarp& warp) {
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g_warp = &warp;
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return [easing, &warp](float t) -> float {
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g_baseEasing = easing;
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return _easingWithWarp(t, &warp, easing);
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return _easingWithWarp;
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};
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}
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}
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}; // namespace EasingFunc
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}; // namespace EasingFunc
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@ -50,14 +46,19 @@ class Tween {
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private:
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private:
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static inline Tween* head = nullptr;
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static inline Tween* head = nullptr;
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static inline Tween* last = nullptr;
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static inline Tween* last = nullptr;
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static inline uint32_t frameRateTimer;
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Tween* next = nullptr;
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Tween* next;
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TweenListener* listener = nullptr;
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TweenListener* listener = nullptr;
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public:
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public:
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Tween(const Tween&) = delete;
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Tween& operator=(const Tween&) = delete;
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Tween(Tween&& other) noexcept;
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Tween& operator=(Tween&& other) noexcept;
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Tween(uint16_t fps = 30) {
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Tween(uint16_t fps = 30) {
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setFps(fps);
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setFps(fps);
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frameRateTimer = millis();
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if (Tween::head == nullptr) {
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if (Tween::head == nullptr) {
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Tween::head = this;
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Tween::head = this;
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}
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}
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@ -68,9 +69,10 @@ public:
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}
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}
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static void tick() {
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static void tick() {
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uint32_t now = millis();
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Tween* current = Tween::head;
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Tween* current = Tween::head;
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while (current != nullptr) {
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while (current != nullptr) {
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current->update();
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current->update(now);
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current = current->next;
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current = current->next;
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}
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}
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}
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}
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@ -81,14 +83,30 @@ public:
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///////
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///////
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private:
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private:
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void unlinkFromList() {
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if (Tween::head == nullptr) return;
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if (this == Tween::head) {
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Tween::head = this->next;
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if (this == Tween::last) Tween::last = nullptr;
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} else {
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Tween* prev = Tween::head;
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while (prev && prev->next != this) prev = prev->next;
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if (prev) prev->next = this->next;
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if (this == Tween::last) Tween::last = prev;
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}
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this->next = nullptr;
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}
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uint16_t frameTime;
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uint16_t frameTime;
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float dt;
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float dt;
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uint32_t oldMillis;
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uint32_t oldMillis;
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uint32_t frameRateTimer;
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float from;
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float from;
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float to;
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float to;
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float duration;
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float duration;
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EasingFunc::eFunc easing = nullptr;
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EasingFunc::eFunc easing = nullptr;
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std::function<float(float)> easingFunc = nullptr;
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float progress;
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float progress;
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bool isPlayingF;
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bool isPlayingF;
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bool triggerLastTick = false; // Флаг последнего тика
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bool triggerLastTick = false; // Флаг последнего тика
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@ -102,9 +120,8 @@ public:
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oldMillis = loopStartTime;
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oldMillis = loopStartTime;
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}
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}
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void update() {
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void update(uint32_t now) {
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if (millis() - frameRateTimer > frameTime) {
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if (now - frameRateTimer > frameTime) {
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uint32_t now = millis();
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dt = (now - oldMillis) / 1000.0;
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dt = (now - oldMillis) / 1000.0;
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oldMillis = now;
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oldMillis = now;
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@ -120,7 +137,13 @@ public:
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progress = constrain(progress + dt, 0, duration);
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progress = constrain(progress + dt, 0, duration);
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float normProgress = constrain(progress / duration, 0, 1);
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float normProgress = constrain(progress / duration, 0, 1);
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current = Tween::lerp(from, to, easing(normProgress));
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if (easingFunc) {
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current = Tween::lerp(from, to, easingFunc(normProgress));
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} else if (easing) {
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current = Tween::lerp(from, to, easing(normProgress));
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} else {
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current = Tween::lerp(from, to, normProgress);
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}
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if (progress >= duration) {
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if (progress >= duration) {
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current = to;
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current = to;
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@ -130,7 +153,7 @@ public:
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if (listener != nullptr) listener->onTweenUpdate(*this);
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if (listener != nullptr) listener->onTweenUpdate(*this);
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frameRateTimer = millis();
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frameRateTimer = now;
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}
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}
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}
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}
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@ -141,13 +164,32 @@ public:
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void start(float from_, float to_, uint16_t durationMs, EasingFunc::eFunc easing_ = nullptr) {
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void start(float from_, float to_, uint16_t durationMs, EasingFunc::eFunc easing_ = nullptr) {
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// если easing не задан, используем линейную
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// если easing не задан, используем линейную
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easing = (easing_ != nullptr) ? easing_ : EasingFunc::easeLinear;
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easing = (easing_ != nullptr) ? easing_ : EasingFunc::easeLinear;
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easingFunc = nullptr; // сбрасываем функцию с TimeWarp
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from = from_;
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from = from_;
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to = to_;
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to = to_;
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duration = durationMs / 1000.0f;
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duration = durationMs / 1000.0f;
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progress = 0;
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progress = 0;
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current = from;
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current = from;
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oldMillis = millis();
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uint32_t now = millis();
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oldMillis = now;
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frameRateTimer = now;
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isPlayingF = true;
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triggerLastTick = false;
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}
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void start(float from_, float to_, uint16_t durationMs, std::function<float(float)> easingFunc_) {
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easing = nullptr; // сбрасываем обычную функцию
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easingFunc = easingFunc_;
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from = from_;
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to = to_;
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duration = durationMs / 1000.0f;
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progress = 0;
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current = from;
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uint32_t now = millis();
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oldMillis = now;
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frameRateTimer = now;
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isPlayingF = true;
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isPlayingF = true;
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triggerLastTick = false;
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triggerLastTick = false;
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}
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}
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@ -161,6 +203,92 @@ public:
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triggerLastTick = false;
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triggerLastTick = false;
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}
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}
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// =========================================================
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// Force Update API - принудительное обновление параметров
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// =========================================================
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// Принудительное обновление начальной точки (from) без сброса прогресса
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// Пересчитывает current на основе нового from и текущего прогресса
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void forceUpdateFrom(float newFrom) {
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from = newFrom;
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if (isPlayingF && duration > 0.0f) {
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// Пересчитываем current на основе нового from и текущего прогресса
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float normProgress = constrain(progress / duration, 0, 1);
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if (easingFunc) {
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current = Tween::lerp(from, to, easingFunc(normProgress));
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} else if (easing) {
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current = Tween::lerp(from, to, easing(normProgress));
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} else {
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current = Tween::lerp(from, to, normProgress);
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}
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} else {
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// Если не играет или duration = 0, просто обновляем from
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current = from;
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}
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}
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// Принудительное обновление конечной точки (to) без сброса прогресса
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// Пересчитывает current на основе нового to и текущего прогресса
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void forceUpdateTo(float newTo) {
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to = newTo;
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if (isPlayingF && duration > 0.0f) {
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// Пересчитываем current на основе нового to и текущего прогресса
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float normProgress = constrain(progress / duration, 0, 1);
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if (easingFunc) {
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current = Tween::lerp(from, to, easingFunc(normProgress));
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} else if (easing) {
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current = Tween::lerp(from, to, easing(normProgress));
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} else {
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current = Tween::lerp(from, to, normProgress);
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}
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} else {
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// Если не играет или duration = 0, просто обновляем to и current
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current = to;
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}
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}
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// Принудительное обновление обеих точек (from и to) без сброса прогресса
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// Пересчитывает current на основе новых точек и текущего прогресса
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void forceUpdateFromTo(float newFrom, float newTo) {
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from = newFrom;
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to = newTo;
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if (isPlayingF && duration > 0.0f) {
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// Пересчитываем current на основе новых точек и текущего прогресса
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float normProgress = constrain(progress / duration, 0, 1);
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if (easingFunc) {
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current = Tween::lerp(from, to, easingFunc(normProgress));
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} else if (easing) {
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current = Tween::lerp(from, to, easing(normProgress));
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} else {
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current = Tween::lerp(from, to, normProgress);
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}
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} else {
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// Если не играет или duration = 0, устанавливаем current в from
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current = from;
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}
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}
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// Принудительное обновление прогресса (progress) без сброса других параметров
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// Пересчитывает current на основе нового прогресса
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// newProgress - абсолютное значение прогресса (0..duration)
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void forceUpdateProgress(float newProgress) {
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progress = constrain(newProgress, 0, duration);
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if (duration > 0.0f) {
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// Пересчитываем current на основе нового прогресса
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float normProgress = constrain(progress / duration, 0, 1);
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if (easingFunc) {
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current = Tween::lerp(from, to, easingFunc(normProgress));
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} else if (easing) {
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current = Tween::lerp(from, to, easing(normProgress));
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} else {
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current = Tween::lerp(from, to, normProgress);
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}
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} else {
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// Если duration = 0, устанавливаем current в to
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current = to;
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}
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}
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bool isPlaying() const {
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bool isPlaying() const {
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return isPlayingF || triggerLastTick; // Учитываем последний тик
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return isPlayingF || triggerLastTick; // Учитываем последний тик
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}
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}
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@ -191,21 +319,83 @@ public:
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static float lerp(float a, float b, float t) {
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static float lerp(float a, float b, float t) {
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return a + (b - a) * t;
|
return a + (b - a) * t;
|
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}
|
}
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|
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private:
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|
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// int clamp(int value, int a, int b) {
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|
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// if (a > b) {
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|
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// a ^= b;
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|
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// b ^= a;
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|
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// a ^= b;
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|
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// }
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|
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// if (value < a) return a;
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|
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// else if (value > b) return b;
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|
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// else return value;
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|
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// }
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|
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};
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};
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//----------------------------------------------------------------------
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// TWEEN MOVE SEMANTICS
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//----------------------------------------------------------------------
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inline Tween::Tween(Tween&& other) noexcept {
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|
unlinkFromList();
|
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|
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next = other.next;
|
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|
listener = other.listener;
|
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|
frameTime = other.frameTime;
|
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|
dt = other.dt;
|
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|
oldMillis = other.oldMillis;
|
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|
frameRateTimer = other.frameRateTimer;
|
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|
from = other.from;
|
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|
to = other.to;
|
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|
duration = other.duration;
|
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|
easing = other.easing;
|
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|
easingFunc = std::move(other.easingFunc);
|
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|
progress = other.progress;
|
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|
isPlayingF = other.isPlayingF;
|
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|
triggerLastTick = other.triggerLastTick;
|
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|
current = other.current;
|
||||||
|
|
||||||
|
other.next = nullptr;
|
||||||
|
other.listener = nullptr;
|
||||||
|
other.easing = nullptr;
|
||||||
|
other.easingFunc = nullptr;
|
||||||
|
other.isPlayingF = false;
|
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|
other.triggerLastTick = false;
|
||||||
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|
||||||
|
if (Tween::head == &other) Tween::head = this;
|
||||||
|
else {
|
||||||
|
Tween* prev = Tween::head;
|
||||||
|
while (prev && prev->next != &other) prev = prev->next;
|
||||||
|
if (prev) prev->next = this;
|
||||||
|
}
|
||||||
|
if (Tween::last == &other) Tween::last = this;
|
||||||
|
}
|
||||||
|
|
||||||
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inline Tween& Tween::operator=(Tween&& other) noexcept {
|
||||||
|
if (this != &other) {
|
||||||
|
unlinkFromList();
|
||||||
|
|
||||||
|
next = other.next;
|
||||||
|
listener = other.listener;
|
||||||
|
frameTime = other.frameTime;
|
||||||
|
dt = other.dt;
|
||||||
|
oldMillis = other.oldMillis;
|
||||||
|
frameRateTimer = other.frameRateTimer;
|
||||||
|
from = other.from;
|
||||||
|
to = other.to;
|
||||||
|
duration = other.duration;
|
||||||
|
easing = other.easing;
|
||||||
|
easingFunc = std::move(other.easingFunc);
|
||||||
|
progress = other.progress;
|
||||||
|
isPlayingF = other.isPlayingF;
|
||||||
|
triggerLastTick = other.triggerLastTick;
|
||||||
|
current = other.current;
|
||||||
|
|
||||||
|
other.next = nullptr;
|
||||||
|
other.listener = nullptr;
|
||||||
|
other.easing = nullptr;
|
||||||
|
other.easingFunc = nullptr;
|
||||||
|
other.isPlayingF = false;
|
||||||
|
other.triggerLastTick = false;
|
||||||
|
|
||||||
|
if (Tween::head == &other) Tween::head = this;
|
||||||
|
else {
|
||||||
|
Tween* prev = Tween::head;
|
||||||
|
while (prev && prev->next != &other) prev = prev->next;
|
||||||
|
if (prev) prev->next = this;
|
||||||
|
}
|
||||||
|
if (Tween::last == &other) Tween::last = this;
|
||||||
|
}
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
//----------------------------------------------------------------------
|
//----------------------------------------------------------------------
|
||||||
// ANIMATION CHAIN
|
// ANIMATION CHAIN
|
||||||
@ -218,7 +408,8 @@ class AnimationChain : public TweenListener {
|
|||||||
FromFunc fromFunc = nullptr;
|
FromFunc fromFunc = nullptr;
|
||||||
float to;
|
float to;
|
||||||
uint16_t duration; // мс
|
uint16_t duration; // мс
|
||||||
EasingFunc::eFunc easing;
|
EasingFunc::eFunc easing = nullptr;
|
||||||
|
std::function<float(float)> easingFunc = nullptr;
|
||||||
};
|
};
|
||||||
|
|
||||||
private:
|
private:
|
||||||
@ -230,7 +421,11 @@ class AnimationChain : public TweenListener {
|
|||||||
|
|
||||||
void launchCurrent() {
|
void launchCurrent() {
|
||||||
const Anim& a = animations[currentIndex];
|
const Anim& a = animations[currentIndex];
|
||||||
tween.start(a.fromFunc ? a.fromFunc() : a.from, a.to, a.duration, a.easing);
|
if (a.easingFunc) {
|
||||||
|
tween.start(a.fromFunc ? a.fromFunc() : a.from, a.to, a.duration, a.easingFunc);
|
||||||
|
} else {
|
||||||
|
tween.start(a.fromFunc ? a.fromFunc() : a.from, a.to, a.duration, a.easing);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
@ -245,10 +440,16 @@ class AnimationChain : public TweenListener {
|
|||||||
//------------------------------------------------------------------
|
//------------------------------------------------------------------
|
||||||
|
|
||||||
void addAnim(float from, float to, uint16_t duration, EasingFunc::eFunc easing = nullptr) {
|
void addAnim(float from, float to, uint16_t duration, EasingFunc::eFunc easing = nullptr) {
|
||||||
animations.push_back({from, {}, to, duration, easing});
|
animations.push_back({from, {}, to, duration, easing, nullptr});
|
||||||
}
|
}
|
||||||
void addAnim(FromFunc fromF, float to, uint16_t duration, EasingFunc::eFunc easing = nullptr) {
|
void addAnim(FromFunc fromF, float to, uint16_t duration, EasingFunc::eFunc easing = nullptr) {
|
||||||
animations.push_back({0, fromF, to, duration, easing});
|
animations.push_back({0, fromF, to, duration, easing, nullptr});
|
||||||
|
}
|
||||||
|
void addAnim(float from, float to, uint16_t duration, std::function<float(float)> easingFunc) {
|
||||||
|
animations.push_back({from, {}, to, duration, nullptr, easingFunc});
|
||||||
|
}
|
||||||
|
void addAnim(FromFunc fromF, float to, uint16_t duration, std::function<float(float)> easingFunc) {
|
||||||
|
animations.push_back({0, fromF, to, duration, nullptr, easingFunc});
|
||||||
}
|
}
|
||||||
|
|
||||||
void clear() { animations.clear(); }
|
void clear() { animations.clear(); }
|
||||||
|
|||||||
Reference in New Issue
Block a user