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80
Tween.h
80
Tween.h
@ -11,22 +11,18 @@ namespace EasingFunc {
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// typedef float (*eFunc)(float); // тип easing-функции, как у Вас
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// typedef float (*eFunc)(float); // тип easing-функции, как у Вас
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// Статические данные для обёртки
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static const TimeWarp* g_warp = nullptr;
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static eFunc g_baseEasing = nullptr;
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// Обёртка с модификатором времени (вызывается Tween'ом)
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// Обёртка с модификатором времени (вызывается Tween'ом)
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inline float _easingWithWarp(float t) {
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inline float _easingWithWarp(float t, const TimeWarp* warp, eFunc baseEasing) {
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if (!g_warp || !g_baseEasing) return t;
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if (!warp || !baseEasing) return t;
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float warpedT = g_warp->apply(t);
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float warpedT = warp->apply(t);
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return g_baseEasing(warpedT);
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return baseEasing(warpedT);
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}
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}
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// Установить текущий модификатор времени
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// Создать обёртку с модификатором времени
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inline eFunc withTimeWarp(eFunc easing, const TimeWarp& warp) {
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inline std::function<float(float)> withTimeWarp(eFunc easing, const TimeWarp& warp) {
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g_warp = &warp;
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return [easing, &warp](float t) -> float {
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g_baseEasing = easing;
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return _easingWithWarp(t, &warp, easing);
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return _easingWithWarp;
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};
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}
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}
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}; // namespace EasingFunc
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}; // namespace EasingFunc
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@ -50,7 +46,6 @@ class Tween {
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private:
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private:
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static inline Tween* head = nullptr;
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static inline Tween* head = nullptr;
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static inline Tween* last = nullptr;
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static inline Tween* last = nullptr;
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static inline uint32_t frameRateTimer;
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Tween* next;
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Tween* next;
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TweenListener* listener = nullptr;
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TweenListener* listener = nullptr;
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@ -58,6 +53,7 @@ private:
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public:
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public:
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Tween(uint16_t fps = 30) {
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Tween(uint16_t fps = 30) {
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setFps(fps);
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setFps(fps);
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frameRateTimer = millis();
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if (Tween::head == nullptr) {
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if (Tween::head == nullptr) {
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Tween::head = this;
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Tween::head = this;
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}
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}
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@ -68,9 +64,10 @@ public:
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}
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}
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static void tick() {
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static void tick() {
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uint32_t now = millis();
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Tween* current = Tween::head;
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Tween* current = Tween::head;
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while (current != nullptr) {
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while (current != nullptr) {
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current->update();
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current->update(now);
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current = current->next;
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current = current->next;
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}
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}
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}
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}
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@ -84,11 +81,13 @@ private:
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uint16_t frameTime;
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uint16_t frameTime;
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float dt;
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float dt;
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uint32_t oldMillis;
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uint32_t oldMillis;
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uint32_t frameRateTimer;
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float from;
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float from;
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float to;
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float to;
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float duration;
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float duration;
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EasingFunc::eFunc easing = nullptr;
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EasingFunc::eFunc easing = nullptr;
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std::function<float(float)> easingFunc = nullptr;
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float progress;
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float progress;
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bool isPlayingF;
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bool isPlayingF;
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bool triggerLastTick = false; // Флаг последнего тика
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bool triggerLastTick = false; // Флаг последнего тика
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@ -102,9 +101,8 @@ public:
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oldMillis = loopStartTime;
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oldMillis = loopStartTime;
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}
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}
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void update() {
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void update(uint32_t now) {
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if (millis() - frameRateTimer > frameTime) {
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if (now - frameRateTimer > frameTime) {
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uint32_t now = millis();
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dt = (now - oldMillis) / 1000.0;
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dt = (now - oldMillis) / 1000.0;
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oldMillis = now;
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oldMillis = now;
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@ -120,7 +118,13 @@ public:
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progress = constrain(progress + dt, 0, duration);
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progress = constrain(progress + dt, 0, duration);
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float normProgress = constrain(progress / duration, 0, 1);
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float normProgress = constrain(progress / duration, 0, 1);
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if (easingFunc) {
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current = Tween::lerp(from, to, easingFunc(normProgress));
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} else if (easing) {
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current = Tween::lerp(from, to, easing(normProgress));
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current = Tween::lerp(from, to, easing(normProgress));
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} else {
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current = Tween::lerp(from, to, normProgress);
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}
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if (progress >= duration) {
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if (progress >= duration) {
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current = to;
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current = to;
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@ -130,7 +134,7 @@ public:
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if (listener != nullptr) listener->onTweenUpdate(*this);
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if (listener != nullptr) listener->onTweenUpdate(*this);
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frameRateTimer = millis();
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frameRateTimer = now;
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}
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}
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}
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}
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@ -141,13 +145,32 @@ public:
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void start(float from_, float to_, uint16_t durationMs, EasingFunc::eFunc easing_ = nullptr) {
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void start(float from_, float to_, uint16_t durationMs, EasingFunc::eFunc easing_ = nullptr) {
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// если easing не задан, используем линейную
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// если easing не задан, используем линейную
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easing = (easing_ != nullptr) ? easing_ : EasingFunc::easeLinear;
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easing = (easing_ != nullptr) ? easing_ : EasingFunc::easeLinear;
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easingFunc = nullptr; // сбрасываем функцию с TimeWarp
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from = from_;
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from = from_;
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to = to_;
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to = to_;
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duration = durationMs / 1000.0f;
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duration = durationMs / 1000.0f;
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progress = 0;
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progress = 0;
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current = from;
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current = from;
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oldMillis = millis();
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uint32_t now = millis();
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oldMillis = now;
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frameRateTimer = now;
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isPlayingF = true;
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triggerLastTick = false;
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}
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void start(float from_, float to_, uint16_t durationMs, std::function<float(float)> easingFunc_) {
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easing = nullptr; // сбрасываем обычную функцию
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easingFunc = easingFunc_;
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from = from_;
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to = to_;
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duration = durationMs / 1000.0f;
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progress = 0;
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current = from;
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uint32_t now = millis();
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oldMillis = now;
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frameRateTimer = now;
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isPlayingF = true;
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isPlayingF = true;
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triggerLastTick = false;
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triggerLastTick = false;
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}
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}
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@ -218,7 +241,8 @@ class AnimationChain : public TweenListener {
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FromFunc fromFunc = nullptr;
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FromFunc fromFunc = nullptr;
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float to;
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float to;
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uint16_t duration; // мс
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uint16_t duration; // мс
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EasingFunc::eFunc easing;
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EasingFunc::eFunc easing = nullptr;
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std::function<float(float)> easingFunc = nullptr;
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};
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};
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private:
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private:
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@ -230,8 +254,12 @@ class AnimationChain : public TweenListener {
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void launchCurrent() {
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void launchCurrent() {
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const Anim& a = animations[currentIndex];
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const Anim& a = animations[currentIndex];
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if (a.easingFunc) {
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tween.start(a.fromFunc ? a.fromFunc() : a.from, a.to, a.duration, a.easingFunc);
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} else {
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tween.start(a.fromFunc ? a.fromFunc() : a.from, a.to, a.duration, a.easing);
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tween.start(a.fromFunc ? a.fromFunc() : a.from, a.to, a.duration, a.easing);
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}
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}
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}
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public:
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public:
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float current = 0; // актуальное значение наружу
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float current = 0; // актуальное значение наружу
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@ -245,10 +273,16 @@ class AnimationChain : public TweenListener {
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//------------------------------------------------------------------
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//------------------------------------------------------------------
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void addAnim(float from, float to, uint16_t duration, EasingFunc::eFunc easing = nullptr) {
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void addAnim(float from, float to, uint16_t duration, EasingFunc::eFunc easing = nullptr) {
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animations.push_back({from, {}, to, duration, easing});
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animations.push_back({from, {}, to, duration, easing, nullptr});
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}
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}
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void addAnim(FromFunc fromF, float to, uint16_t duration, EasingFunc::eFunc easing = nullptr) {
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void addAnim(FromFunc fromF, float to, uint16_t duration, EasingFunc::eFunc easing = nullptr) {
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animations.push_back({0, fromF, to, duration, easing});
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animations.push_back({0, fromF, to, duration, easing, nullptr});
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}
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void addAnim(float from, float to, uint16_t duration, std::function<float(float)> easingFunc) {
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animations.push_back({from, {}, to, duration, nullptr, easingFunc});
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}
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void addAnim(FromFunc fromF, float to, uint16_t duration, std::function<float(float)> easingFunc) {
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animations.push_back({0, fromF, to, duration, nullptr, easingFunc});
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}
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}
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void clear() { animations.clear(); }
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void clear() { animations.clear(); }
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