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https://github.com/Show-maket/Tween.git
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TimeWarp and fix last tick
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105
Tween.h
105
Tween.h
@ -1,6 +1,30 @@
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#pragma once
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#include "Easing.h"
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#include "TimeWarp.h"
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namespace EasingFunc {
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// typedef float (*eFunc)(float); // тип easing-функции, как у Вас
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// Статические данные для обёртки
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static const TimeWarp* g_warp = nullptr;
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static eFunc g_baseEasing = nullptr;
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// Обёртка с модификатором времени (вызывается Tween'ом)
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inline float _easingWithWarp(float t) {
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if (!g_warp || !g_baseEasing) return t;
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float warpedT = g_warp->apply(t);
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return g_baseEasing(warpedT);
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}
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// Установить текущий модификатор времени
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inline eFunc withTimeWarp(eFunc easing, const TimeWarp& warp) {
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g_warp = &warp;
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g_baseEasing = easing;
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return _easingWithWarp;
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}
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}; // namespace EasingFunc
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class Tween {
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private:
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@ -10,7 +34,7 @@ private:
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Tween* next;
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public:
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Tween(uint16_t fps) {
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Tween(uint16_t fps = 30) {
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setFps(fps);
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if (Tween::head == nullptr) {
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Tween::head = this;
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@ -42,7 +66,7 @@ private:
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EasingFunc::eFunc easing = nullptr;
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float progress;
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bool isPlayingF;
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bool isLastPlay;
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bool triggerLastTick = false; // Флаг последнего тика
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public:
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float current;
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@ -55,38 +79,54 @@ public:
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void update() {
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if (millis() - frameRateTimer > frameTime) {
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dtTick();
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if (!isPlayingF || easing == nullptr) return;
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if(!isLastPlay){
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if (/* ((uint16_t)current) == ((uint16_t)to) || */ progress > duration) {
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current = to;
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isLastPlay = true;
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return;
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uint32_t now = millis();
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dt = (now - oldMillis) / 1000.0;
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oldMillis = now;
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if (!isPlayingF && triggerLastTick) {
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triggerLastTick = false;
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current = to;
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return;
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}
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current = clamp(Tween::lerp(from, to, easing(progress / duration)), from, to);
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progress = progress + Tween::dt;
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} else {
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stop();
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}
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frameRateTimer = millis();
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if (!isPlayingF || easing == nullptr) return;
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progress = constrain(progress + dt, 0, duration);
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float normProgress = constrain(progress / duration, 0, 1);
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current = Tween::lerp(from, to, easing(normProgress));
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if (progress >= duration) {
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current = to;
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triggerLastTick = true;
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isPlayingF = false;
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}
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frameRateTimer = millis();
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}
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}
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float getProgress() {
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return clamp(progress / duration, 0, 1);
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return constrain(progress / duration, 0, 1);
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}
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void start(float from, float to, uint16_t duration, EasingFunc::eFunc easing) {
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current = from;
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if (from == to) { return; }
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if (from == to) {
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current = to;
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isPlayingF = false;
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triggerLastTick = true;
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return;
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}
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this->from = from;
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this->to = to;
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this->duration = duration / 1000.0;
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this->easing = easing;
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resetToStart();
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dtTick();
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progress = 0;
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oldMillis = millis();
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isPlayingF = true;
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triggerLastTick = false;
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}
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void resetToStart() {
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@ -94,11 +134,12 @@ public:
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}
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void stop() {
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isPlayingF = false;
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isLastPlay = false;
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current = to;
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triggerLastTick = true;
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}
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bool isPlaying() const {
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return isPlayingF;
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return isPlayingF || triggerLastTick; // Учитываем последний тик
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}
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void setFps(uint16_t fps){
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@ -127,14 +168,14 @@ public:
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}
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private:
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int clamp(int value, int a, int b) {
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if (a > b) {
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a ^= b;
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b ^= a;
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a ^= b;
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}
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if (value < a) return a;
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else if (value > b) return b;
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else return value;
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}
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// int clamp(int value, int a, int b) {
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// if (a > b) {
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// a ^= b;
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// b ^= a;
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// a ^= b;
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// }
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// if (value < a) return a;
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// else if (value > b) return b;
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// else return value;
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// }
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};
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