TimeWarp and fix last tick

This commit is contained in:
2025-05-12 17:26:13 +03:00
parent c6c72fcca8
commit 77e4385c14

97
Tween.h
View File

@ -1,6 +1,30 @@
#pragma once
#include "Easing.h"
#include "TimeWarp.h"
namespace EasingFunc {
// typedef float (*eFunc)(float); // тип easing-функции, как у Вас
// Статические данные для обёртки
static const TimeWarp* g_warp = nullptr;
static eFunc g_baseEasing = nullptr;
// Обёртка с модификатором времени (вызывается Tween'ом)
inline float _easingWithWarp(float t) {
if (!g_warp || !g_baseEasing) return t;
float warpedT = g_warp->apply(t);
return g_baseEasing(warpedT);
}
// Установить текущий модификатор времени
inline eFunc withTimeWarp(eFunc easing, const TimeWarp& warp) {
g_warp = &warp;
g_baseEasing = easing;
return _easingWithWarp;
}
}; // namespace EasingFunc
class Tween {
private:
@ -10,7 +34,7 @@ private:
Tween* next;
public:
Tween(uint16_t fps) {
Tween(uint16_t fps = 30) {
setFps(fps);
if (Tween::head == nullptr) {
Tween::head = this;
@ -42,7 +66,7 @@ private:
EasingFunc::eFunc easing = nullptr;
float progress;
bool isPlayingF;
bool isLastPlay;
bool triggerLastTick = false; // Флаг последнего тика
public:
float current;
@ -55,38 +79,54 @@ public:
void update() {
if (millis() - frameRateTimer > frameTime) {
dtTick();
if (!isPlayingF || easing == nullptr) return;
if(!isLastPlay){
if (/* ((uint16_t)current) == ((uint16_t)to) || */ progress > duration) {
uint32_t now = millis();
dt = (now - oldMillis) / 1000.0;
oldMillis = now;
if (!isPlayingF && triggerLastTick) {
triggerLastTick = false;
current = to;
isLastPlay = true;
return;
}
current = clamp(Tween::lerp(from, to, easing(progress / duration)), from, to);
progress = progress + Tween::dt;
} else {
stop();
if (!isPlayingF || easing == nullptr) return;
progress = constrain(progress + dt, 0, duration);
float normProgress = constrain(progress / duration, 0, 1);
current = Tween::lerp(from, to, easing(normProgress));
if (progress >= duration) {
current = to;
triggerLastTick = true;
isPlayingF = false;
}
frameRateTimer = millis();
}
}
float getProgress() {
return clamp(progress / duration, 0, 1);
return constrain(progress / duration, 0, 1);
}
void start(float from, float to, uint16_t duration, EasingFunc::eFunc easing) {
current = from;
if (from == to) { return; }
if (from == to) {
current = to;
isPlayingF = false;
triggerLastTick = true;
return;
}
this->from = from;
this->to = to;
this->duration = duration / 1000.0;
this->easing = easing;
resetToStart();
dtTick();
progress = 0;
oldMillis = millis();
isPlayingF = true;
triggerLastTick = false;
}
void resetToStart() {
@ -94,11 +134,12 @@ public:
}
void stop() {
isPlayingF = false;
isLastPlay = false;
current = to;
triggerLastTick = true;
}
bool isPlaying() const {
return isPlayingF;
return isPlayingF || triggerLastTick; // Учитываем последний тик
}
void setFps(uint16_t fps){
@ -127,14 +168,14 @@ public:
}
private:
int clamp(int value, int a, int b) {
if (a > b) {
a ^= b;
b ^= a;
a ^= b;
}
if (value < a) return a;
else if (value > b) return b;
else return value;
}
// int clamp(int value, int a, int b) {
// if (a > b) {
// a ^= b;
// b ^= a;
// a ^= b;
// }
// if (value < a) return a;
// else if (value > b) return b;
// else return value;
// }
};