TimeWarp and fix last tick

This commit is contained in:
2025-05-12 17:26:13 +03:00
parent c6c72fcca8
commit 77e4385c14

97
Tween.h
View File

@ -1,6 +1,30 @@
#pragma once #pragma once
#include "Easing.h" #include "Easing.h"
#include "TimeWarp.h"
namespace EasingFunc {
// typedef float (*eFunc)(float); // тип easing-функции, как у Вас
// Статические данные для обёртки
static const TimeWarp* g_warp = nullptr;
static eFunc g_baseEasing = nullptr;
// Обёртка с модификатором времени (вызывается Tween'ом)
inline float _easingWithWarp(float t) {
if (!g_warp || !g_baseEasing) return t;
float warpedT = g_warp->apply(t);
return g_baseEasing(warpedT);
}
// Установить текущий модификатор времени
inline eFunc withTimeWarp(eFunc easing, const TimeWarp& warp) {
g_warp = &warp;
g_baseEasing = easing;
return _easingWithWarp;
}
}; // namespace EasingFunc
class Tween { class Tween {
private: private:
@ -10,7 +34,7 @@ private:
Tween* next; Tween* next;
public: public:
Tween(uint16_t fps) { Tween(uint16_t fps = 30) {
setFps(fps); setFps(fps);
if (Tween::head == nullptr) { if (Tween::head == nullptr) {
Tween::head = this; Tween::head = this;
@ -42,7 +66,7 @@ private:
EasingFunc::eFunc easing = nullptr; EasingFunc::eFunc easing = nullptr;
float progress; float progress;
bool isPlayingF; bool isPlayingF;
bool isLastPlay; bool triggerLastTick = false; // Флаг последнего тика
public: public:
float current; float current;
@ -55,38 +79,54 @@ public:
void update() { void update() {
if (millis() - frameRateTimer > frameTime) { if (millis() - frameRateTimer > frameTime) {
dtTick(); uint32_t now = millis();
if (!isPlayingF || easing == nullptr) return; dt = (now - oldMillis) / 1000.0;
if(!isLastPlay){ oldMillis = now;
if (/* ((uint16_t)current) == ((uint16_t)to) || */ progress > duration) {
if (!isPlayingF && triggerLastTick) {
triggerLastTick = false;
current = to; current = to;
isLastPlay = true;
return; return;
} }
current = clamp(Tween::lerp(from, to, easing(progress / duration)), from, to);
progress = progress + Tween::dt; if (!isPlayingF || easing == nullptr) return;
} else {
stop(); progress = constrain(progress + dt, 0, duration);
float normProgress = constrain(progress / duration, 0, 1);
current = Tween::lerp(from, to, easing(normProgress));
if (progress >= duration) {
current = to;
triggerLastTick = true;
isPlayingF = false;
} }
frameRateTimer = millis(); frameRateTimer = millis();
} }
} }
float getProgress() { float getProgress() {
return clamp(progress / duration, 0, 1); return constrain(progress / duration, 0, 1);
} }
void start(float from, float to, uint16_t duration, EasingFunc::eFunc easing) { void start(float from, float to, uint16_t duration, EasingFunc::eFunc easing) {
current = from; current = from;
if (from == to) { return; } if (from == to) {
current = to;
isPlayingF = false;
triggerLastTick = true;
return;
}
this->from = from; this->from = from;
this->to = to; this->to = to;
this->duration = duration / 1000.0; this->duration = duration / 1000.0;
this->easing = easing; this->easing = easing;
progress = 0;
resetToStart(); oldMillis = millis();
dtTick();
isPlayingF = true; isPlayingF = true;
triggerLastTick = false;
} }
void resetToStart() { void resetToStart() {
@ -94,11 +134,12 @@ public:
} }
void stop() { void stop() {
isPlayingF = false; isPlayingF = false;
isLastPlay = false; current = to;
triggerLastTick = true;
} }
bool isPlaying() const { bool isPlaying() const {
return isPlayingF; return isPlayingF || triggerLastTick; // Учитываем последний тик
} }
void setFps(uint16_t fps){ void setFps(uint16_t fps){
@ -127,14 +168,14 @@ public:
} }
private: private:
int clamp(int value, int a, int b) { // int clamp(int value, int a, int b) {
if (a > b) { // if (a > b) {
a ^= b; // a ^= b;
b ^= a; // b ^= a;
a ^= b; // a ^= b;
} // }
if (value < a) return a; // if (value < a) return a;
else if (value > b) return b; // else if (value > b) return b;
else return value; // else return value;
} // }
}; };